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Shape Interpolations: Blendshape Math for Meshes – Graphical Anomaly

By A Mystery Man Writer

Shape Interpolation / Blendshapes: Blendshapes are simple deformations on a mesh. Each vertex has an artist-sculpted displacement. In programs like maya, the entire mesh is duplicated and encoded with the displacement. We have a 1:1 correspondence between all vertices on these meshes. Each vertex displacement can be averaged between it's original value ( base model…

Example forms are warped into a canonical pose.

CDE PhDs and EngDs - The Centre for Digital Entertainment (CDE)

How to Make Non-Linear Blend Shape Interpolations With Bifrost - Lesterbanks

Tutorial] Adding Geometry to Existing Blendshapes — Jeremy Ernst

Review of statistical shape spaces for 3D data with comparative analysis for human faces - ScienceDirect

75 个建模点子

PDF) Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation

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